You are cordially invited to collaborate with your PADLA professional community by going back to the basics of sound instructional design and techniques to create effective eLearning. Too often we become so focused on the technology that we tend to lose sight of our main mission of creating effective education and learning. Presentations include:
"Applying Key Principles of Learning Design to eLearning"
Most digital experiences require users to initially learn something new, whether an e-class, an updated operating system, or a redesigned online banking experience. We call it the onboarding process, and done poorly it can cost users. It’s a simple fact, yet one we rarely stop to consider. It’s critical that design teams incorporate sound learning principles into their designs.
Andragogy, the study and practice of adult education, provides six learning principles applicable to learners across age groups in digital spaces. As we are teaching our users, these principles are good practice in general. These six principles are:
1. Learners need to know why and how they will be learning (and they should have a say in it).
2. Learners depend on self direction to learn new things.
3. Learners’ prior experiences should be utilized as a resource for learning.
4. Learners’ readiness to learn occurs due to specific life situations.
5. Learners’ interest in learning is life centered.
6. The motivations to learn are internal.
These principles will defined and discussed, and reviewed with examples of how design teams can account for them when creating digital learning experiences.
Presented by Victor Yocco, PhD is a Philadelphia-based researcher, learning strategist, and the author of Design for the Mind, a Manning Publications book due to be published in late 2015. He is the current Vice Chair of PhillyCHI, an organization representing students and professionals interested in HCI and UX fields in Philadelphia and the Delaware Valley. Victor received his PhD from The Ohio State University, where his research focused on psychology and communication in informal learning settings such as science centers and zoos. His current interests include persuasive communication and incorporating social science theories into design. He has written on these topics for A List Apart, Boxes and Arrows, Smashing Magazine, and a number of academic journals.
"Discover the Power of Narrative-Driven eLearning"
In this session (which was re-scheduled from our Annual Conference due to illness), you’ll explore the use of progressive scenarios, interactivity and storytelling in eLearning to convey complex information in a palatable and engaging way. The process of designing and developing six eLearning courses simultaneously to introduce the concepts and methods of Lean Six Sigma to a large corporate audience will be described. Through the use of screen captures, design-related documents, and short clips of the actual courses and exercises, the presentation will provide eye-opening insights about the powerful potential of eLearning.
You’ll learn how to:
· Design for maximum engagement through the use of familiar scenarios
· Use pace, interaction, repetition, humor and continuity to grab and keep learners’ attention
· Create scenarios that immerse learners in the content, challenge them to solve problems and apply the knowledge conveyed
· Boost learners’ confidence with quick knowledge checks and exercises loaded with positive feedback and encouragement
Presented by Rich Herbert, Program Manager in the Mortgage Academy @ PHH Mortgage. His scope of work includes designing, developing and implementing learning solutions to integrate Continuous Improvement, Process Management and Lean Six Sigma methods into the culture. Beginning from scratch with no prior experience with Lean Six Sigma, Rich worked with subject matter experts to design a curriculum that includes a variety of learning solutions including online courses, workshops and job aids that enable employees to apply these methods in their roles. His approach to training stresses scenario-based, problem-oriented design, a high level of interactivity, and a focus on practical application of the content.
SPACE IS LIMITED SO